The Symphony Of Erich Zann

“But despite all I have done it remains an humiliating fact that I cannot find the house, the street, or even the locality, where, during the last months of my impoverished life as a student of metaphysics at the university, I heard the music of Erich Zann.”

-H.P. Lovecraft, The Music of Erich Zann

The Symphony of Erich Zann is a loose sequel to Lovecraft’s The Music of Erich Zann, in which the investigators must enter the Auseil Theatre, where the strange violist once performed, and stop an orchestra from playing his horrific music.

In The Symphony of Erich Zann, the horror is not as tangible as in your previous adventures. The terror is in the overwhelming music that you hear throughout the theatre. Music treacheries such as Rhythm from Beyond do not discard themselves after a certain amount time – instead, there is a maximum amount of Music treacheries that can be in play at once, written on the agenda. When the maximum would be exceeded, you must discard the earliest Music treachery that was put into play. As such, the music will continuously flow and evolve as the investigators march forward into the theatre.

The infinite cacophony of instruments blast through your ears as you try to keep your mind intact and stop the orchestra. However, stopping a possessed Musician is not as simple as one may think. As an example, the percussionist Song Yin can only be parleyed or defeated if a Percussion treachery, such as the Rhythm from Beyond treachery above, is in play. You can only stop a musician by using their own music against them, and since the music continuously flows into and out of play, timing is crucial.

The Symphony of Erich Zann also comes with an investigator of its own: Isabel La Fratta, a world renown pianist caught in the madness of Erich Zann’s music.  Although there is special story dedicated to playing with her, this scenario was designed to be played by any investigators.

How to play:

Hope you enjoy this scenario and I would love to read your feedback or criticism on any aspect of it! It was a lot of fun to make and hope you have as much fun playing it! Also wanted to thank those who tested and and provided feedback on the early versions!

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